Android → iOS port · fixed price

Convert your Android app to iOS: native Swift/SwiftUI, fixed price, about 3 weeks

I rebuild your existing Android app as a real iOS app in Swift and SwiftUI. AI-assisted for speed, every line reviewed by me. It reuses your backend, goes through App Store review, and the code is yours.

My latest port, Hangul Hero. See the cases ↓
~3 weeks
to App Store submission; Apple review usually adds 1–3 days
from €1,500
fixed, agreed in writing before I start
Included
App Store submission and review
30 days
of free bug fixes after launch

Can you convert an Android app to iOS automatically?

No. No tool turns an APK or a Kotlin codebase into an iOS app. Android apps are written in Kotlin or Java for Android’s UI frameworks; iOS apps use Swift with SwiftUI or UIKit. Converters and wrappers produce code you end up rewriting anyway. There are three real options: a native rewrite, Kotlin Multiplatform, or Flutter/React Native.

  1. 01 Native rewrite in Swift + SwiftUI A real iOS app built from your Android app’s behaviour. What I do.
  2. 02 Kotlin Multiplatform (KMP) Move shared logic into a Kotlin module both apps use; build the iOS UI on top.
  3. 03 Flutter or React Native Rewrite the app once in a cross-platform framework for both stores, Android included.

What you get

One person does the whole port, from the audit to App Store approval. You talk to the developer who writes the code.

How the port works: three weeks

I port the behaviour, not the code. Translating line by line copies Android habits into an iOS app. Documenting what the app does first gives you an app that feels native and works the same.

  1. Day 0Fixed quoteSend the Play Store link. Within 24 h you get scope, price and dates in writing.
  2. Week 1Audit & planI read the Android code and API, document every screen and rule, map each piece to its iOS equivalent and write the task plan.
  3. Week 2BuildScreens, navigation, API, login, purchases and push in Swift and SwiftUI. A TestFlight build on your iPhone.
  4. Week 3QA & App StoreSide-by-side checks against Android, fixes, store listing, privacy labels and App Store submission.

~3 weeks to App Store submission; Apple review usually adds 1–3 days. Review runs in Apple’s queue, outside my three weeks.

Kotlin → Swift: what maps to what

The Android stack has a direct iOS counterpart for almost every piece. This is the map I work from.

AndroidiOSNote
Kotlin Swift Both are null-safe and expression-heavy, so the logic maps closely.
Jetpack Compose / XML views SwiftUI Declarative UI on both sides. Material components become iOS system controls.
Coroutines & Flow async/await, AsyncSequence Structured concurrency on both; Swift 6 also checks data races at compile time.
ViewModel + StateFlow @Observable models Screen state lives in a model the view observes.
Navigation Compose NavigationStack Typed routes on both. The Android back button becomes the iOS swipe back.
Room SwiftData, Core Data or GRDB GRDB in my own apps: plain SQLite, easy to test.
Retrofit / OkHttp URLSession + Codable Same endpoints, same JSON. No new backend work.
DataStore / SharedPreferences UserDefaults, Keychain Tokens and secrets go to the Keychain.
WorkManager BGTaskScheduler iOS decides when background work runs, so sync is designed around that.
Firebase Cloud Messaging APNs FCM can keep sending; on iPhone it delivers through APNs.
Play Billing StoreKit 2 or RevenueCat Products are recreated in App Store Connect.
Google Sign-In Sign in with Apple, plus Google Apps with social login must also offer a privacy-focused option (Guideline 4.8).

Native port vs Kotlin Multiplatform vs Flutter/React Native

All three work. Which one is right depends on your Android code and your team.

Native port (Swift)Kotlin MultiplatformFlutter / React Native
Your Android app Stays exactly as it isRefactored so logic moves into a shared moduleRewritten as well, for both stores
What is reused Backend, API, assets and the app’s behaviour as the specBusiness logic, if it’s already separate from the UIBackend and assets
Feels on iOS Fully nativeNative, with a SwiftUI front endClose to native; platform details take extra work
Cost and time Fixed, from €1,500, ~3 weeks to App Store submissionDepends on how clean the Android code isA new app for two platforms
Later on Two codebases to keep in stepOne shared core, two UIs, Kotlin and iOS skills neededOne codebase for both stores
Best when The Android app works and you want iOS fast without touching itA large app with complex logic and an in-house Kotlin teamYou’re redesigning anyway and want one codebase going forward

If your Android code already keeps its logic apart from the UI and you have Kotlin developers, KMP can be the better choice. If you’re planning a redesign anyway, Flutter gives you one codebase. I build Flutter apps too, and I’ll tell you on the quote if a port isn’t what you need.

How much does it cost to convert an Android app to iOS?

One fixed price per app, agreed before I start. Every tier, Larger included, starts with a written quote within 24 h, and includes the Swift/SwiftUI app, App Store submission, the source code and 30 days of free bug fixes after launch.

~3 weeks to App Store submission

Small

€1,500
  • Up to ~10 screens
  • Talks to your existing backend as it is
  • No login, payments or subscriptions
  • 30 days of free bug fixes after launch
~3 weeks to App Store submission

Standard

€2,900
  • Up to ~25 screens
  • Login and user accounts
  • Subscriptions / in-app purchases (StoreKit 2 or RevenueCat)
  • Push notifications (APNs)
  • 30 days of free bug fixes after launch
Typically 4–8 weeks

Larger

Custom quote
  • More than ~25 screens
  • Backend changes or new APIs
  • Offline sync, Bluetooth / hardware, custom native SDKs
  • Card checkout, marketplaces, payouts
  • 30 days of free bug fixes after launch

What moves the price

  • Number of screens
  • Offline sync
  • Payments and subscriptions
  • Bluetooth or custom hardware
  • An admin panel
  • Backend changes

Not included

Apple Developer Program membership in your name, €99/year (US$99); running costs such as hosting, RevenueCat or API usage; and backend changes unless they’re in the quote.

Is your app a fit for a 3-week port?

Fits the fixed price

  • Your Android app is live on Google Play, or has a release build
  • A backend with an API you keep as it is: REST, GraphQL, Firebase or Supabase
  • Up to about 25 screens
  • Login, subscriptions or in-app purchases (Standard tier)
  • Standard SDKs: Firebase, RevenueCat, maps, analytics

Gets a custom quote

  • A backend that needs new endpoints, or doesn’t exist yet
  • Heavy custom native SDKs or C++ libraries
  • Bluetooth, custom hardware or offline sync with conflict handling
  • iPad layouts, widgets or Apple Watch on top of the phone app

Does your app fit the fixed price?

0 / 3

Each answer points to a tier and the highest one wins: Small is up to ~10 screens with no login or payments, Standard up to ~25 with login and subscriptions, anything beyond is a custom quote.

1How many screens does the Android app have?

Count the screens and dialogs a user can reach.

2Login and backend?

An app that needs no backend at all counts as the first answer.

3Payments or subscriptions?

Ads alone count as none.

Your result Answer the three questions You’ll see which tier your app fits: Small, Standard or a custom quote.

Ports I’ve shipped

My own apps, live in both stores. No client logos or testimonials here, just apps you can install on both platforms.

Hangul Hero: Korean Alphabet & Phrases

Kotlin · Compose → Swift · SwiftUI
5 days
code ported, 140 commits
14 days
first commit to live on the App Store
10K+
downloads on Google Play

About 120 tasks in ten phases, reusing modules from the Hebrew iOS app. One pronunciation engine in Kotlin and Swift, checked against one golden test set.

The long version · hebrewedu.com Porting a Mature Android App to iOS with AI The story behind the Hebrew port: why an Android app went to the iPhone, the Mac bought for the job, AI-assisted Swift and the wait for App Store review. Read the article ↗ (opens in a new tab)

Android to iOS questions

How I ported my own app ↗
Do I need a Mac or an Apple Developer Program account?

You don’t need a Mac: I build and test on mine. You do need an Apple Developer Program account in your name or your company’s, at €99/year (US$99), so the app and its revenue belong to you. A company account needs a free D-U-N-S number, which can take a few days, so start early.

Will it look and feel like an iOS app?

Yes. It’s SwiftUI with native navigation, swipe-back, system controls and Dark Mode. Your brand stays the same: colours, icons, copy and flows match Android, while Android-only patterns become their iOS equivalents.

Can you reuse my backend?

Yes, as it is, within the fixed price: REST, GraphQL, Firebase or Supabase. The iOS app talks to the same API as Android, so users and data are shared. If the backend needs changes, that part is quoted separately.

What about in-app purchases and subscriptions?

Your Play Billing products are recreated in App Store Connect and implemented with StoreKit 2, or with RevenueCat if you already use it (I do, in my own apps). With RevenueCat or your own backend, a subscriber keeps access on both platforms.

Who owns the code?

You do. The source goes into your Git repository and the app lives in your Apple Developer Program account. No licence fee and no lock-in: any iOS developer can take it over.

What do you need from me?

The Play Store link to start. For the build: read access to the Android repository, API docs or a test account, and your Apple Developer Program account with me added as a team member.

Do you offer maintenance?

Yes, if you want it: a monthly plan for iOS updates, fixes and small features. Or hand the code to your own team; it comes documented and tested.

Can you port from Flutter or React Native too?

A Flutter or React Native app already runs on iOS, so there the job is adding the iOS target: platform setup, plugins, signing and the App Store release. That’s usually smaller than a port. Send the link and I’ll quote it.

Can I convert an APK to iOS myself for free?

No. An APK contains compiled Android code and resources; an iPhone can’t run it, and no converter turns it into a maintainable iOS app. App builders wrap websites, not native Android apps. AI coding tools help a developer rewrite faster, and I use them, but someone still has to build, test and ship the app.

Send your Play Store link, get a fixed quote within 24 h

Paste the link and anything I should know: backend, payments, deadline. You get scope, price and dates in writing. If KMP or Flutter suits you better, I’ll say so.

Prefer email? vic.sokoliuk@gmail.com